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2021
Gaming Simulation Market

Gaming Simulation Market

by Component (Hardware, Software and Service), Game Type (Shooting, Fighting, Racing, and Others), and End Use (Residential and Commercial): Global Opportunity Analysis and Industry Forecast, 2021-2030

Report Code: A06821
Pages: 255
Oct 2021 | 5603 Views
Author(s) : Pramod B, Shadaab K , Vineet K
Tables: 137
Charts: 58
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COVID-19

Pandemic disrupted the entire world and affected many industries.

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Gaming Simulation Market Statistics: 2030 

The global gaming simulation market size was valued at $4.86 billion in 2020, and is projected to reach $20.76 billion by 2030, growing at a CAGR of 15.2% from 2021 to 2030. Gaming simulation is a tool in gaming world that recreates real-world situation. It consists of components such as system entities, input variables, performance measures, and functional relationships, which all together enhance the sensation in games and provide best moving experience to users. Furthermore, various companies are adopting gaming simulations for reducing the operating cost required for training of employees, which, in turns, fuels the growth of the market. 

COVID-19 pandemic has significantly fostered the gaming simulation market growth rate owing to the increased shift toward the adoption of virtual and augmented reality based simulators across number of businesses for working remotely and providing enhanced training to their employees. For instance, in June 2020, CXC Simulations launched a Certified Pre-Owned program that provides a great opportunity to buy a Motion Pro II simulator for a greatly reduced price.

Increase in adoption of gaming simulation for training and analysis in various industries and rise in demand for virtual reality (VR) headsets boost growth of the global gaming simulation market. In addition, increase in acceptance of 360-degree camera, as next-generation technology across different developing nations positively impacts growth of the market. However, security and privacy issues associated with VR headsets and high cost of VR headsets hamper the gaming simulation market growth. On the contrary, adoption of AI and cloud computing for better experience and increase in collaboration between entertainment industry and gaming simulator companies across the globe are expected to offer remunerative opportunities for expansion of the gaming simulation industry during the forecast period.

Gaming-Simulation--Market

By game type, the racing segment garnered the largest gaming simulation market share in 2020, and is expected to maintain its dominance in the upcoming years, owing to adoption of virtual training solutions for racing drivers to improve their driving skills is anticipated to drive the demand for racing simulators during the forecast period. However, the fighting segment is expected to witness highest growth, owing to surge in demand for fighting simulators among the young generation across the globe and rise in investment by key players of the gaming simulation market in fighting simulators.

Region wise, the gaming simulation market was dominated by North America in 2020, and is expected to retain its position during the forecast period. This is attributed to high penetration of new industries and presence of large players of gaming simulator market in this region. However, Asia-Pacific is expected to observe highest growth rate during the forecast period. Introduction of 4G technology and high-speed communication along with growing number of smartphone users has driven the adoption of gaming simulation industry in this region.

The report focuses on growth prospects, restraints, and trends of the global gaming simulation market analysis. The study provides Porter’s five forces analysis to understand impact of various factors, such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers, on the global gaming simulation market share.

Segment review

The global gaming simulation market is segmented into component, game type, end user, and region. By component, the market is bifurcated into hardware, software and service. On the basis of game type, it is categorized into shooting, fighting, racing, and others. Depending on end user, it is classified into residential and commercial. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Gaming Simulation Market
By Component

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Hardware is projected as one of the most lucrative segments.

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The key players profiled in the gaming simulation market report are 3D Perception, CKAS Mechatronics Pty Ltd., CXC Simulations, D-Box Technologies Inc., Eleetus, Hammacher Schlemmer & Company, Inc., Play seat B.V., Rseat Ltd., Sony Interactive Entertainment Inc., and Vesaro. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

COVID-19 impact analysis

The COVID-19 pandemic has led to a significant increase in the revenue of gaming simulation market due to shutdown of various outbound online games and entertainment places across globe. Rise in adoption of online gaming during this global lockdown and surge in adoption of simulators across various industries are expected to drive the growth of the market. This lockdown further led to increase in adoption of online gaming, which, in turn, propelled the demand for simulators, thus driving the growth of the market. 

Gaming Simulation Market
By Game Type

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Racing is projected as one of the most lucrative segments.

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Top impacting factors

Increase in acceptance of 360-degree camera as next-generation technology

The adoption of 360-degree cameras is increasing significantly for capturing 360° VR photography without using expensive specialist cameras. In addition, as VR headsets are becoming increasingly popular for gaming, and with the global pandemic restricting the ability to travel, this device serves as an economic and easy way to create virtual tours for tourist destinations, which, in turn, notably contributes toward the growth of the market. Furthermore, using the 360° VR photography, various industries are able to better teach the interns with real workshop environment, which is driving the growth of the market. 

Increase in collaboration between entertainment industry and gaming simulator companies

Amusement & theme parks, gaming hubs, and other places are adopting gaming simulators to provide shows and real-life gaming experience to end users at low costs, which is expected to provide lucrative opportunity for the market. For instance, New York show Sleep No More which is an Immersive theater is a performance where the audience is involved in the action, and use VR and other simulator technologies, which attracts positive responses from end users. In addition, according to recent surveys in 2020, over 66% of end users are interested in visiting such a concert. Thus, increase in number of such developments is expected to provide lucrative opportunity for the market. Furthermore, major theme park is investing in VR and gaming simulators to recover their losses suffered from the COVID-19 pandemic and to provide customer with enhanced experience. For instance, in 2020, Universal Studios announced the construction of Super Nintendo World land at Universal Studios Hollywood, and launched a dark ride that uses virtual reality technology to help visitors feel like they are riding inside a real-life Mario Kart race. This increase in adoption of VR is not only driving the gaming simulation market but also lifting business that has lost its audience due to COVID-19 lockdown. Thus, all these factors collectively are expected to offer remunerative opportunities for the expansion of the global market during the forecast period.

Gaming Simulation Market
By Region

2030
Asia-pacific 
North America
Europe
LAMEA

Asia-Pacific would exhibit the highest CAGR of 16.3% during 2021-2030.

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Key Benefits For Stakeholders     

  • The study provides an in-depth analysis of the global gaming simulation market forecast along with current trends and future estimations to explain the imminent investment pockets.
  • Information about key drivers, restraints, & opportunities and their impact analysis on global gaming simulation market trends is provided in the report.
  • Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
  • The quantitative analysis of the market from 2021 to 2030 is provided to determine the market potential.

Key Market Segments

By Component

  • Hardware 
  • Software
  • Service

By Game type

  • Shooting
  • Fighting
  • Racing
  • Others 

By End User

  • Residential 
  • Commercial
  • Defense and Security
  • Civil Aviation
  • Education
  • Entertainment
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe 
    • UK
    • Germany
    • France
    • Italy 
    • Spain
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East 
    • Africa

Key Market Players

  • 3D Perception
  • CKAS Mechatronics Pty Ltd.
  • CXC Simulations
  • D-Box Technologies Inc.
  • Eleetus
  • Hammacher Schlemmer & Company, Inc.
  • Play seat B.V.
  • RSEAT Ltd.
  • Sony Interactive Entertainment Inc.
  • Vesaro

Gaming Simulation Market Report Highlights

Aspects Details
By COMPONENT
  • Hardware
  • Software
  • Service
By GAME TYPE
  • Shooting
  • Fighting
  • Racing
  • Others
By END USER
  • Residential
  • Commercial
    • Defense and Security
    • Civil Aviation
    • Education
    • Entertainment
    • Others
By Region
  • North America  (U.S., Canada, Mexico)
  • Europe  (France, Germany, Italy, Spain, UK, Russia, Rest of Europe)
  • Asia-Pacific  (China, Japan, India, South Korea, Australia, Thailand, Malaysia, Indonesia, Rest of Asia-Pacific)
  • LAMEA  (Brazil, South Africa, Saudi Arabia, UAE, Argentina, Rest of LAMEA)
Key Market Players D perception, CKAS Mechatronics Pty Ltd, CXC Simulations, D-BOX Technologies Inc., Eleetus, LLC., .Hammacher Schlemmer & Company, Inc., Play Seat B.V., RSEAT Ltd, Sony Interactive Entertainment Inc., Vesaro
 

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Adoption of gaming simulation has increased over the years, owing to surge in adoption of advanced technology enabled simulators across various industries for training employees and analyzing and predicting risks. In addition, retailers and other companies are using simulators and augmented reality technology to promote products and services, launch novel marketing campaigns, and collect unique user data which is assisting the growth of the market. Moreover, the gaming simulation market is projected to witness prominent growth, in various parts of the North America and Asia-Pacific region. This growth is attributed to increase in adoption of smartphones, rise in number of gamers, and surge in awareness among end-user industries regarding the benefits of augmented and virtual reality technology-based solutions. Prominent players operating in the gaming simulation market are inclined toward developing augmented and virtual content that can support various platforms such as mobile devices, gaming console, tablets, and personal computers.

Key providers of gaming simulation market such as Sony Interactive Entertainment Inc., D-Box Technologies Inc., CKAS Mechatronics Pty Ltd. account for a significant share in the market. For instance, in December 2020, Microsoft developed a Flight simulator. The new simulator will provide an enhanced flight experience to end users. The major purpose of this simulator is to train newly joined employees in the aviation department and to train the employees against various circumstances during a flight. In addition to this, various racing companies across the globe are introducing new simulators for racers to improve their racing on the track, which is positively impacting the growth of the market. For instance, in August 2021, Ford developed a latest ultimate gaming simulator and updated version of P1 racer. The Fordzilla P1 racer team has developed a virtual car, which transformed the racing experience by providing a virtual track for racers. North America is expected to dominate the market during the forecast period, while emerging countries in Asia-Pacific and Latin America are projected to offer significant growth opportunities.

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